How Do I Gear My Commander Lorinda Epic Seven
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Commander Lorina
- Summary
- Specialty
- Friendship
- Background
Rarity | |
---|---|
Chemical element | Dark |
Class | Warrior |
Zodiac | Leo |
Max CP | 15047 |
Vice-Commander of The Order of the Shield with outstanding talent
Faithful Spear
Weakened
Specialty Effect:
Reward Bonus +10%
Maya
Crozet
Dingo
Lorina became an official knight subsequently defeating a Wyvern with her spear. She aims to lead the vanguard of the Society of the Shield ane solar day, and acts without thinking based on what she believes is right.
Table of Contents
Hero Stats
Hero CP: 15047
Max Stats at Lvl sixty + Fully Awakened
Crit Hit Take chances | Crit Hit DMG | Dual Atk Hazard | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
21.00% | 150.00% | vii.00% | |||||||||
Effectiveness | Issue Resist | ||||||||||
0.00% | 0.00% |
Imprint Release
+Set on
SSS : +96 SS : +84 S : +72 A : +sixty B : +48 C : +36 D : +24
*Red tiles mark the effective area of a Devotion Skill.
Builds
- CR Button-PvE
- Single-Target-General
Wyrm Slayer PvE
This is the build that the developers seemed to intend with her rework. Grabbing 55 Effectiveness and high Speed, Commander Lorina sacrifices maximizing her Attack stat for the utility of CR-push and filibuster.
She may be sacrificing raw Assault stat, but don't think this build is depression on damage. Due to frequent turns and the "gets stronger the more HP the enemy is missing" harm boost on her S3, Commander Lorina's DPS builds up chop-chop.
Equipment
Set
Speed
Critical
Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
+2 | +4 | +5 | |
+three | +5 | +5 | |
+three | +5 | +five |
Squad
The squad that was used to clear the original Automaton Tower before difficulty drop (well, technically, Schuri was used instead of Silk at the time). Now it can be used to clear other kinds of PvE content equally well. All-time of all, it is a adequately easy team to pull and build (Requiemroar is the most difficult hero to earn, being a Moonlight hero and not free via Connexion, merely even she is only three★ rarity and therefore not that bad).
This team utilizes debuffs and CR pushes to make the enemy into a punching bag. The fundamental points are Defence Break, Speed Break, and Attack Break/ Hitting take chances debuffs. The debuffs can be ane-turn duration since your team's CR-push should have you lapping the boss past several turns.
Tengen Toppa Lorina-gann General
Due to her self-CR boost on S1, yous tin give Commander Lorina Atk% boots instead of Speed boots and yet have a similar number of turns as your buffers. This build uses that fact to create a loftier-outburst-DPS Commander Lorina who focuses on the quality of her turns rather than the quantity.
This version of Commander Lorina is uncomplicated, effective, and easy to build. Focus on using her S1's CR-heave and her S3's Soulburn to maximize the buffs the rest of Commander Lorina'due south team can requite her. The Soulburn is especially important: attempt to save her S3 until you can Soulburn it, since the actress turn means another S1 and that means more than CR-push. Using her S3 without the Soulburn slows her adjacent turn, which isn't always worth it (unless you have all your buffs and debuffs upwards for the perfect S3 strike).
This kind of build is what led to the original Lorina rework and her Specialty Change in the commencement place. It'southward not as godly as it one time was, just it can nonetheless pull a lot of weight.
Equipment
Set
Destruction
Critical
Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
+3 | +iv | +five | |
+2 | +ii | +5 | |
+2 | +3 | +5 |
Table of Contents
Assay
Overview
The famous player goddess that used to have a skill damage modifier of 3. Even after her rework, she still packs a huge punch.
Fifty-fifty earlier Specialty Changing, Lorina's impairment output is very good, especially for a 3★ hero. However, after completing her Specialty Change quest, her DPS gets fifty-fifty better, peculiarly with the addition of even more than cocky-CR push and a little bit of much-appreciated survivability.
NOTE: Read more than about how to complete Commander Lorina'due south Specialty Modify quest in our Specialty Change section.
Strengths
Crazy DPS
Commander Lorina'south passive is basically a l~75% Assault buff that does not run out and cannot be dispelled. When you take her high base Set on stat and other impairment bonuses into account, her damage output is outstanding for a 3★ Hero.
Kills Bosses, Farms Mobs
Though Commander Lorina excels at dueling big, meaty bosses, that'south not all she's good for. In one case buffed through her Skill Tree, her S3 has a chance to reset its cooldown if information technology kills its target. This tin can make Commander Lorina a decent farmer if you don't accept strong AOE options similar Lena or Vildred.
Combat Readiness Manipulation
Commander Lorina'due south S3 packs a large CR subtract, dramatically slowing its victim's next turn. When Soulburned, her S3 too grants her an extra plow, allowing her to further outrun her enemies. On peak of that, her S1 gives her CR (and may grant double the corporeality later it has been buffed through her Skill Tree). Especially when facing single targets (like PvE bosses), Commander Lorina can get multiple turns to their one even if her Speed is not that high.
Gratis Connection Hero
Lorina is one of the small pool of Connection heroes that are free-to-play in Ballsy 7. Every player is guaranteed to recruit Lorina but by completing her Connection quest, and then every player can promote her into Commander Lorina past completing Lorina'south Specialty Alter quest. While completing these quests can take time, the fact that they are guaranteed to give y'all a big bosskiller is a massive plus.
Dark Element
Beingness a Dark-elemental hero means that Commander Lorina never suffers from elemental disadvantage. It's similar having a Fire, Ice, and Globe bosskiller in your roster, just only having to Awaken and gear one of them. This is peculiarly useful for new players with limited resources: investment in Commander Lorina is investment that can aid you lot in whatever boss fight, regardless of element.
Weaknesses
Fragile
Commander Lorina has terrible HP and Defence force, and most of her Specialty Change buffs don't practise much to gear up this. In improver, sometimes her taking multiple turns in a row can backlash on her, since information technology means immovability buffs like Defence Up or Continuous Healing may run out earlier she needs them.
Buffs Can Disharmonize
Commander Lorina's passive stacks additively with other Set on buffs, not multiplicatively. This means that where other heroes get a 50% damage boost, Commander Lorina will be seeing something similar a 35% boost (but the amount of damage that gets boosted is the same). Commander Lorina synergizes amend with Crit Damage buffs, which are much rarer in Epic Seven.
Takes Time to Ramp Upwardly
It takes time for Commander Lorina to warm up -- 5 attacks' worth of time, in fact. That'due south a long time in PvE and basically incommunicable in PvP. Commander Lorina is also fragile to use a Counter set and her extra-plough Soulburn is very expensive, and so it can't be spammed every bit a work-around. She needs either a lot of CR-push or multiple turns to max out her passive and actually become dangerous.
Erratic CR Manipulation
The CR-push on Commander Lorina'south S1 has an RNG element to it, and she doesn't become whatever CR at all on turns when she uses her S3 instead. Unpredictable CR-push button tin can save the mean solar day, simply it can also mess up your turn order. Your Commander Lorina might move earlier she tin be buffed on some turns, or get her turn right after the boss has been able to Stun her on other turns.
Table of Contents
Skills
- Commander Lorina
0 Turns +1 Souls Knocks the enemy into the air with a spear. Awaken Knocks the enemy into the air with a spear, increasing Combat Readiness of the caster by 20%. | |||||||||||||||||||
Skill Enhance
| |||||||||||||||||||
Effects and Multipliers
Combat Readiness Increases: 20%
Combat Readiness Increases: xx%
|
0 Turns +0 Souls Passive Increases Attack by 10% each time the caster attacks an enemy. Result tin only stack upwards to 5 times. | |||||||||||
Skill Heighten
| |||||||||||
Furnishings and Multipliers
|
4 Turns +2 Souls Pierces the enemy with a spear, decreasing Combat Readiness past 15%. Damage dealt increases proportional to the amount of the enemy'due south lost Health. Soul Burn Effect -xx Souls Grants an actress turn. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Skill Raise
| |||||||||||||||||||||||||||||||||||||||||||||||||||
Furnishings and Multipliers
Damage Upwardly * 10% Target's Missing HP: 50%
Decrease Combat Readiness: xv%
Reduce Skill 3 Cooldown: 5
Damage Up * x% Target'south Missing HP: 50%
Subtract Gainsay Readiness: xv%
Actress Plow: 100%
Reduce Skill 3 Cooldown: 5
|
Dispatch Mission: Weakened Specialty Outcome: Reward Bonus +ten% |
Awakening
- Potential Stone
- Ability Stone
Knocks the enemy into the air with a spear. |
Knocks the enemy into the air with a spear, increasing Gainsay Readiness of the caster by 20%. |
Set on +twenty / Health +lx | |||||||||||
Dark Rune x12 | Greater Night Rune x6 |
Campsite Stats
Military camp Topic
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How Do I Gear My Commander Lorinda Epic Seven UPDATED
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